program TexturingDemo;

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}



uses
  Forms,
  TexturingProject in 'TexturingProject.pas' {Form2},
  uPrimitives in '..\..\Source\uPrimitives.pas',
  uBaseClasses in '..\..\Source\uBaseClasses.pas',
  uBaseGL in '..\..\Source\uBaseGL.pas',
  uLists in '..\..\Source\uLists.pas',
  uVMath in '..\..\Source\uVMath.pas',
  uBaseTypes in '..\..\Source\uBaseTypes.pas',
  uRenderResource in '..\..\Source\uRenderResource.pas',
  uGLRenders in '..\..\Source\uGLRenders.pas',
  uMiscUtils in '..\..\Source\uMiscUtils.pas',
  jpegdec in '..\..\Source\jpegdec.pas',
  dglOpenGL in '..\..\Source\GLViewer\dglOpenGL.pas',
  uGLViewer in '..\..\Source\GLViewer\uGLViewer.pas',
  uMath in '..\..\Source\uMath.pas',
  uBaseRenders in '..\..\Source\uBaseRenders.pas',
  uShaderGen in '..\..\Source\uShaderGen.pas',
  uGenericsRBTree in '..\..\Source\uGenericsRBTree.pas',
  uDataAccess in '..\..\Source\uDataAccess.pas',
  uImageFormats in '..\..\Source\uImageFormats.pas',
  uImageLoader in '..\..\Source\uImageLoader.pas',
  uWorldSpace in '..\..\Source\uWorldSpace.pas';

begin
  Application.Initialize;
  Application.MainFormOnTaskbar := True;
  Application.CreateForm(TForm2, Form2);
  Application.Run;
end.